Null Maps
My Adventures in Math and Technology
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© Daniel Marvin.
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Sum of Elements in an Array
A* Algorithm in C
Difference Approximations of the Derivative
Amicable Numbers (PE21)
How Many Earths
Distinct Primes Factors (PE47)
Web Scraping and Data Visualization
Digital Roots
A Fibonacci Implementation
The GCD & LCM
Levenshtein Distance
Bisection Method
Euler's Method for Initial Value Problems
Find Max or Min
Representing Objects in Julia
Computing Weighted Mean of Distance to Star Cluster
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Jaro Distance
Prime Sieve
Jacobi Symbols
Leveraging the Type System
Deriving Trigonometric Identities
Finding a Trend Line with Least Squares
Using Sigmoid Functions
Diophantine Equations
Lattice Paths (PE15)
Using Taylor Series
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Binary Search
Rules of Integration
Discrete Random Variables
Linear Interpolation
Metric Tensors
Riemann Sums
Counting Digits
Building a Pile of Cubes
Trapezoidal Rule
Centroids
Multiples of 3 and 5 (PE01)
Intersecting Lines
Midpoint Formula
Poisson Distributions
Representing Graphs
Pentagon Numbers (PE44)
Consecutive Prime Sum (PE50)
Complex Numbers in Julia
Linear Algebra Operations
Integer Right Triangles (PE39)
Thinking Functionally
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Right-to-Left Exponentiation
Binet's Formula
Distance Between Points
The Law of Exponential Degradation
Cross Product
Secant Method
The Original LinkedList
Planar Orthogonality
Fermat's Little Theorem
Divisors
Collatz Conjecture
Iterating Over Partitions
Multidimensional Plots in Julia
Computing Geodesics
Bit Masking and Shifting
Emacs Survival Guide
Coded Triangle Numbers (PE42)
Horner's Rule
Bubble Sort
Building Generators
Minimum Paths
Distinct Powers (PE29)
Quick Sort
Circular Primes (PE35)
Position, Velocity, and Acceleration
Kinematics
Variation on Selection Sort
Equivalence Classes
Indexing from One
Basic Probability Rules
Cyclic Groups
Rotating Integers
Lagrangian Multipliers
Euler's Totient Function
© Daniel Marvin.